Boardwalk Player - Creating a New Game

<-- From the main window, Click this button for the Create Game Dialog, to select and play an existing, saved variation of Boardwalk, or to create, save and play a new variation of your own.

Selecting and Playing An Existing Boardwalk Variation

Game Type

Select an existing game type from the list of saved game types.

Select mode: Game types can be selected for play, but their details cannot be edited.

Edit mode: Game types can be selected for play and their details can be edited.

Click New to create your own, new game type (which will start with values from the game type currently selected, until you change them as you like).

Click Del to delete the game type currently selected.

Click Save to save any changes made to the details of the currently selected game type.

Click Play or Cancel to either Play the game type selected, or to Cancel out of the dialog.

The Details section is where game type editing takes place.  It is to the right of the game type list and includes settings for: Legal play types, game rules, the number of ranks and suits (of each rank), and for the board layout, such as the widths of the walks, the number of cards in the hand, etc.  (see below)

Setting The Deal Code

The deal code shuffles your game's deck of cards. 

Select Auto-gen random deal code to get a fully random (computer-shuffled) deck of cards whenever you click Play.

Un-select auto-gen, and enter your own deal code to get a specific deal of the cards. Deal codes can be composed of any series of letters and numerals, and their significant lengths will be raised to what is needed to completely shuffle the deck of cards as called for by the given game type.  Many game types have decks of different sizes, which will use differently sized deal codes.  There may be more than 50 digits in the deal code, but when manually providing a shorter code than this, the short code will simply be repeated internally by the software until it fills in the total, required deal code length for the given deck size.

A deal code of zero ("0"), which internally repeats itself across the entire needed deal code length as a series of zeroes) should produce a perfectly un-shuffled deck of cards.  Also, according to Deal Protocol, when using a zero deal code, the software will deal the game out in the same, uniform manner.  After zero, the least shuffled decks will be produced by any other single-digit deal codes. 

Each manually specified deal code will always produce exactly the same deal of the cards for each deck size to which it is applied.

A very short manual code will not shuffle the deck as much, but with four characters and a diversity among them, the deck could be considered fully shuffled - 4 digits in base 36 would produce as many unique deals as anyone could play in a lifetime.  With 5 unique digits, it would be more than anyone could. 

Creating Your Own Variation: Editing A Game Type

As follows is an itemized list of what you can see and edit in the details section for the currently selected game type.

Name Displays the name of the game type as you see it in the game types list
   
Filename Each game type is saved as a file on disk.  This is the name the file is saved as. 

If you do not try to edit the filename, then the software will automatically maintain the filename as the game name with any whitespace and unusual characters removed. 

No two game types may have the same filename.

   
Change Name... Click to get a mini-dialog for changing the game name (and filename). 

If you find this dialog to always have a red light in it (and not a green light), then you may not have permission from your operating system to edit or write to where the data files are on disk.

   
Description In select mode, displays any given text description of the game type.  Editable in edit mode.
   

Rules Section

 
Live From Upper Select to make live plays from the upperwalk legal
   
Live From Lower Select to make live plays from the lowerwalk legal
   
File From Upper Select to make filing from the upperwalk legal
   
File From Lower Select to make filing from the lowerwalk legal
   
Slides To Lower Select to make slide plays to the lowerwalk (row 3) legal

From Upper

Select to allow slides to the lowerwalk from the upperwalk only

From Lower

Select to allow slides to the lowerwalk from the lowerwalk only

From both

Select to allow slides to the lowerwalk from either walk
   
Lower Ascending Select to require that lowerwalk declarations be in ascending order
   
Upper Ascending Select to require that upperwalk declarations be in ascending order
   
If there are no hand plays selected from the following options, then the game type will not be given a hand.
   
Hand to Lower Select to make live plays from the hand legal
   
Hand to Upper Select to make trump plays (hand to row 2) legal
   
High Trump Select to make high trump plays (hand to row 1) legal
   
Coaxing Upper Select to make coaxing to the upperwalk legal.  Selecting this will bring out a corresponding favors section at right, under Columns/Slots.  (Coaxing and favors can be found under Cheshire, in How to Play)
   

Ranks Section

With Wilds, Frees and Jokers

There are 3 different wild ranks that a deck can have: Wilds, Frees and Jokers.  Each wild rank can be declared and accumulated without regard for rules of ascending order. There will be as many instances of each wild rank as there are for each rank in the deck, which is equal to the deck's number of suits.  

Jokers are also a "spinner rank", which means that there can be a variable number of them.  When Jokers are assigned to the hand as their destination, the number of Jokers can be changed.  The size of the hand will change accordingly (and accommodate the odd count).

   
Wild Rank Destinations Select the required destination for a given wild rank. Choose Upper, Lower, Hand or Any for possible choices.  For example, when Upper is selected for Wilds, then Wilds may only be legally accumulated on an upperwalk foundation.
   
Ranks This is the number of ranks in this game type's deck of cards.  This will include any wild ranks selected.  The standard (non-wild) ranks that will be used to fill in the number of ranks requested are given in the following order... Aces are always low and first.  For less than 11 standard ranks, face cards will not be used. For 11 or more standard ranks, face cards will be used and they will always be greater in rank than any number cards being used.  Proceeding upwards, numbered ranks up to 15 will be added to fill the total ranks requested. 

There are a total of 18 standard ranks available, including Ace through 15 and 3 face card ranks.  Add in 3 wild ranks and we have a grand total of 21 ranks available.

   
Suits This is the number of instances of each rank in this game type's deck of cards.  There may be up to 5. (The 5th suit is "oceans").
   
Cards This is a display of the calculated number of cards in the game type's deck.
   

Columns/Slots Section

"Slot" refers to a columnar opening on any given row.  In effect, both "slot" and "column" help us to refer to the width of either walk, as well as the number of card positions in the hand.

The software will only allow the number of columns or slots to equal the total size of the deck as configured in the rules and ranks sections. 

   
Upper Select the number of upperwalk columns.
   
Lower Select the number of lowerwalk columns.
   
Hand Slots See the number of cards, or "card slots" in the hand.  This will be affected by wild ranks assigned to the hand, as well as hand ranks.
   
Hand Ranks Select the number of ranks to accumulate in the hand.  Assigning two ranks to the hand means that the player will have to accumulate (and will be scored upon) two different ranks in the hand.

In scoring ranks in the hand that are not assigned to the hand, points will be awarded for instances of the hand's most frequently occurring ranks.

   

Favors Section

When a game type's rules section allows coaxing on the upperwalk, there may be favors taken at the beginning of the game.

(Coaxing and favors can be found under the game "Cheshire", in How to Play)

   

Favors Taken

Check each (numbered) upperwalk column for which a favor is to be taken on the deal.
   

By Player

Set the number of starting plays in the game for which the player must take favors.